

In total, 67% (14/21) of patients, 29% (6/21) of informal caregivers, and 5% (1/21) of individuals reporting both roles participated. Breast, gynecological, and hematological cancers were the most common cancer types (4/21, 19% each). Results: A total of 21 participants took part in 23 one-on-one interviews and 5 focus groups. Classic grounded theory guided the study procedures. After providing informed consent, participants were engaged through digitally recorded one-on-one semistructured interviews, focus groups, a web-based discussion board, and emails. Methods: Adults (≥18 years) with a history of being patients with cancer or informal caregivers were recruited from Alberta, Canada. Objective: The objectives of this study were to develop a theory describing why individuals living with cancer use the internet to find information, characterize the challenges faced with existing web-based content, and provide recommendations for web-based content design. A better understanding of how individuals use the internet to meet their informational needs is important for guiding intervention development.

Even on Survivor difficulty, I had absolutely no problem when it came to fighting clickers. More specifically, I mean the behavioral pattern of those damn clickers. The second change in Grounded difficulty is the behavioral pattern of the enemy AIs.

Nothing’s worse than hearing your gun click empty when a horde of infected are heading your way. This can be a problem especially when you’re caught up in the heat of an intense firefight. This forces you to mentally keep track of how many bullets you’ve got left in your revolver so you know when to reload. However, you won’t be able to tell how many bullets are left in your clip. You can still press left and right on the d-pad to change your weapons and that’ll let you know your total ammo count for a particular weapon. The disappearance of the HUD display also means that you can’t see how much ammo you have left on your screen.
